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Post by Alexander Ward on Jul 1, 2010 17:05:10 GMT -8
Summon Index:
Dark: Fallroth the Abyss Earth: Terra Lord Ornkord Fire: Ash Bringing Rathlor Light: Xillan the Gods Wrath Water: Raging Wave Tornish Wind: Malie the Calming Breeze
Note: Only one Summon can be on the field per Sphere Bringer, and if the summon dies you must wait 3 full rounds before you can summon anything else(unless otherwise specified)
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Post by Blaye on Jul 1, 2010 21:46:31 GMT -8
Fallroth the Abyss:
A black dragon that devours all in its way. Dark deathly smoke seeps through Fallroths sharp teeth at the end of his snout as he looks down opon you with his dark red eyes. From above his evil eyes a spike extends back with a pair of ebony horns on each side. The ebony horns curl backwards then jut upwards stopping just above the spike. Fallroth walks on four legs covered in black scales. The front ones are smaller with webbed spikes running down them, almost like small wings, the hind legs are more muscular and can support his full weight when jumping. On the belly of the dragon lies rows of rock hard gray scales that protect the underneath of the dragon. From just behind the top of his front legs sprout an enormous pair of wings. The wings have small claws at the major joint, the leathery mesh of the wings are torn and tattered near the ends and spikes sit in place of where the dew claw once was at the tips. Along his spine there are rows of webbed spikes that get smaller the closer you get to the tip of his tail. His tail ends with 5 spikes webbed together. Fallroth is a vile beast that takes pleasure in watching his prey squirm.
Stats: Hit points: 25/lvl Psy: 5/lvl Physical Power: 5 Resistance: 1 (2) Psy Power: 1 Psy Resistance: 1 (2) Agility: 2
Skills:
[Abyssal Blast] (psy-4/lvl): Fallroth unleashes a giant dark matter blast from his mouth devastating all in its path. Dealing 5 damage per level.
[Poison Claw](psy-2/lvl): Fallroth charges his claw making his next attack that hits leave a poison that deals 1 damage per round for 5 rounds. The damage goes up by 1 per level.
[Black Scales] (Passive): Fallroth's scales emit a dark field around him increasing his Psy Resist and Resistance by 1.
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Post by Blaye on Jul 1, 2010 21:56:28 GMT -8
Terra Lord Ornkord:
a giant metal behemoth that is the immovable object of all summons. The front of the behemoth's head is flat, from the the chin that sticks out to the white armored skull cage that sits above his green eyes. Below his eyes is a mouth that houses rows of sharp metal teeth. Most of his head is covered in white armor leaving only from his eye's down to his chin unarmored at the front of his head. Where his neck and head connect there is a thick plate of armor that's only connected to his head making it so he can still freely move his head while maintaining ample protection. His neck is formed together with a bunch of wires and think black cords covered only on top with armor plates. His whole muscular looking body is covered with white armor. On his front legs the white armor cover his shoulders, they protrude past the shoulders forming what look like shoulder pads. Rest of his front legs do not have this white armor but instead he carries a giant shield on each leg. The shield covers the front part of the leg and bends back covering his side. His legs then end in armored hands that he walks on palms down. His hind legs are full armored and more muscular then his front ones but are much shorter. These hind legs allow him to stand upright for short periods of time. From the top of each hind leg thin parts of armor, that start just in front of the loin, arc up and over it. Stopping a few feet past the end of this behemoth. The Terra Lord is a great beast that has seen very few weapons penetrate is thick armor.
Stats: Hit points: 30/lvl Psy: 0/lvl Physical Power: 1 Resistance: 3 (5) Psy Power: 1 Psy Resistance: 4 Agility: 1
Skills:
[Seismic Waves]: Ornkord sends out 1 wave of rock per round. Anyone hit by this wave takes 2 damage. This damage goes up by 2 each time the summoner levels. The channeling stops when Ornkord takes 8 damage or when he chooses to stop channeling, the amount of damage he needs to take in order to stop him goes up by 5 each summoner level. He can only do this once every 20 rounds.
[Armor Shields]: Ornkord gets a passive +2 res
[Rock Spikes]: Once every 10 rounds Ornkord can use this to form a rough spiked shell around him. Dealing 1 damage, per summoner level, to anyone that hurts him for 3 rounds.
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Post by Blaye on Jul 1, 2010 23:30:04 GMT -8
Ash Bringer Rathlor:
A human looking Demon that stands seven feet tall. His body is covered with deep red armor that is grafted to his body with thick spikes sprouting from his forearms, thighs and shoulders. On his broad shoulders sits his armored head that displays the demonic blood thirsty look of a demon. Two sets of ivory horns protrude from the side of his skull. One shooting backwards almost forming a circle while the other, much shorter ones, curl forward to infront of his chin. Many Small spikes stick out rom the top and back of his head forming what looks like hair. Molten fire sprays from his broad shoulders forming a molten cape that turns to ash before it hits the ground. Through his molten cape a long armored tail whips through it sending cinders flying. Where ever Rathlor walks he leaves a trail of molten destruction.
Stats: Hit points: 15/lvl Psy: 15/lvl Physical Power: 3 Resistance: 1 Psy Power: 3 Psy Resistance: 1 Agility: 2
Skills:
[Molten Destruction](psy-5/lvl): Rathlor's Cape disappears as the flowing of lava stops. From he hands hot lava spews forth burning his target. The lava then hardens on its target restricting his enamy's movements for two turns. They also take 3 damage per level.
[Chaotic Explosion](psy-5/lvl): Channeling his rage into balls of dark fire he sends a barrage of fireballs at his opponents exploding on impact. This deals 4 damage and increases by 3 each level.
[Oblivion]: Exploding with rage Rathlor's shoulders start spewing hot lava over everything around him including himself. Then Rathlor himself explodes into an inferno of chaos fire leaving the whole area devastated. After this he cannot be summoned for an additionl 10 rounds and he disappears after this is used. This explosion deals 7 damage per level.
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Post by Blaye on Sept 25, 2010 20:06:13 GMT -8
Xillan Gods Wrath:
A holy warrior whose combat prowess is unmatched on the battle field. Xillan fights with a bright red hood covering her face showing only black underneath. On her shoulders sit a shining pair of golden pauldrons. Her body is completely covered with golden armor except at the joints and head. Underneath her armor she wears a light chanmail, showing through only where the golden armor does not cover. On her back, from two slits in the armor, shine multiple waving beams of light. Forming beautiful white wings of light. Over her front lays a bright red tabard extending from her chest down to her knees. On each hand, extending from her gauntlets, are two golden Phoenix talons. At the base of each talon there is a soft red glow, from this red glow rise the five, two feet long, blades. On her feet she wears knee high greaves that leaves the chainmail showing only just above the knee and at the back joint. Xillan dances across the battle Field with great gracefulness and speed, striking down her enemies with swiftness.
Stats: Hit points: 20/lvl Psy: 10/lvl Physical Power: 2 Resistance: 1 Psy Power: 1 Psy Resistance: 1 Agility: 5
Skills:
[Angelic Dance](Psy-3/lvl): This ability uses both your ability and regular action for the round. Xillan dashes across the field multiple times striking every enemy on the field 2 times with a basic attack.
[Wings of Speed](Psy-2/lvl): This ability increases Xillans Agility by 2/lvl for 5 turns.
[Holy Fire](Psy-5/lvl): Xillans Phoenix talons start glowing with fire making all the attacks that she lands cause a small explosion. This does 3 additional damage to all who get hit by it. The damage goes up by 2 per level. And lasts for a number of rounds equal to half the summoner level plus one (rounded down).
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Post by Blaye on Sept 25, 2010 20:06:34 GMT -8
Raging Wave Tornish:
A great and powerful aqua spirit that rises from the sea. This light blue skinned spirit is only four feet tall and it floats around the battle field. Although the spirit is nor male of female it looks like the same sex as the one that summons it. Its head is relatively human but its forehead plate extends past the top of its head a few inches. Its bottom jaw is thinner and its chin comes to more of a point. Tornish has thing shoulders and upper arms, but his forearms are covered with large thick plates that are almost a foot wide at the top. The hands come off of its forearms making them a little big for his body. Tornish always carries a large staff in his hand. This staff is a deep green in colour and is topped with a deep blue orb. The body of the spirit looks human and well proportioned to his head, except for the skin colour and it looks like he is wearing a suit of skin tight armor. Below the waste he has no legs, instead there is a raging whirlpool that is constantly spinning keeping him afloat. Tornish is a destructive force that washes away all enemies in its path.
Stats: Hit points: 5/lvl Psy: 25/lvl Physical Power: 1 Resistance: 1 Psy Power: 5 Psy Resistance: 2 Agility: 1
Skills:
[Water Prison](Psy-4/lvl): Forms a watery cage around the target. The target can not move for 2 turns and takes 2 damage. This damage goes up by 3 each summoner level.
[Aqua Sphere](Psy-5/lvl): Sends a deadly ball of water at its target dealing 5 damage. This damage goes up by 5 each level.
[Raging Pool](Psy-4/lvl): Creates a boiling pool of water that erupts in a geyser every turn. This pool lasts 2 turns, going up by 1 turn every three levels to a max of 5. Each geyser deals 3 damage, going up by 3 damage each level.
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Post by Blaye on Sept 25, 2010 20:07:12 GMT -8
Malie the Calming Breeze:
This summon is a gentle soothing spirit that aids those who summon it. She takes the form of a small light green and blue wolf like creature that floats around on the breeze. Her head is that of a wolfs with green fur and deep blue tattoos around her eyes. Her ears are much larger then that of a wolfs, they are more like a bunnies with blue at the tips. At the base of the head there is a beautiful mane that grows back to the shoulders of the front legs. Her front legs are green at the top but slowly change colour till the paws are blue. The rest of her body is fine, smooth green fur. Her hind legs have red gems embedded into the loins, and follow the same colour pattern as the front ones. At the back of the spirit 3 tails that sprout up and curve down ending in a blue colour blow in the wind. Malie is a caring spirit that protects all those who are her friends.
Stats: Hit points: 10/lvl Psy: 20/lvl Physical Power: 1 Resistance: 2 Psy Power: 3 Psy Resistance: 2 Agility: 2
Skills:
[Healing Wind](Psy-3/lvl): Heals 5 health divided among any number of targets. The amount healed goes up by 5 each level.
[Squall](Psy-4/lvl): This places a wind barrier around a target. This bubble absorbs 5 damage. This goes up by 5 everyone level.
[Shining Spirit](Psy-8/lvl): Malie shines with a bright light giving every ally around her plus one to res and psy res for 3 rounds. This goes up by one every level.
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