Post by Alexander Ward on Oct 8, 2010 18:33:52 GMT -8
Specialist:
Specialists gain spells at a rate of 1 spell per 2 levels. The spell list is limited and as such these skills do not diminish with time like data-chemist spells.
Tier 1:
Maintenance shutdown (5psy/lvl) Your psy flows through your bot disabling him temporarily to repair any damage sustained. The healing is */turn hp (where star is = hp/lvl) During this time the Robot loses any benefit it had from the agi stat and can not be missed. This effect lasts 5 turns. Can not be canceled early.
Robotic awakening (5psy/lvl) If used on your companion the spell [Maintenance shutdown] is stopped early and the robot benefits from this turns healing and can attack as normal. The healing will not continue on the next turn.
Overclock (10psy/lvl) Grants your robot 5/lvl temporary hp and increases all his stats by 1/lvl. This effect lasts 2 turns + 1 per 5 levels
Tier 2: lvl 5+
Stun grasp (5psy/lvl) Using your psy your companions weapon charges with electricity causing a single turn stun to whom ever it hits. Targets can not be effected by this more than once per fight.
Psy beam (3psy/lvl) Overloading your companions cybernetic cortex with psy energy you cause your companion to shoot off a beam of your concentrated psy. This deals damage based on the specialists psy power.
sustained explosion (5psy/lvl) When you tell your companion to self destruct you can use your control over psy power to sustain the explosion for multiple turns. each turn you sustain self destruct the psy cost accumulates. ie. lvl 5 - 25/50/75/
Specialists gain spells at a rate of 1 spell per 2 levels. The spell list is limited and as such these skills do not diminish with time like data-chemist spells.
Tier 1:
Maintenance shutdown (5psy/lvl) Your psy flows through your bot disabling him temporarily to repair any damage sustained. The healing is */turn hp (where star is = hp/lvl) During this time the Robot loses any benefit it had from the agi stat and can not be missed. This effect lasts 5 turns. Can not be canceled early.
Robotic awakening (5psy/lvl) If used on your companion the spell [Maintenance shutdown] is stopped early and the robot benefits from this turns healing and can attack as normal. The healing will not continue on the next turn.
Overclock (10psy/lvl) Grants your robot 5/lvl temporary hp and increases all his stats by 1/lvl. This effect lasts 2 turns + 1 per 5 levels
Tier 2: lvl 5+
Stun grasp (5psy/lvl) Using your psy your companions weapon charges with electricity causing a single turn stun to whom ever it hits. Targets can not be effected by this more than once per fight.
Psy beam (3psy/lvl) Overloading your companions cybernetic cortex with psy energy you cause your companion to shoot off a beam of your concentrated psy. This deals damage based on the specialists psy power.
sustained explosion (5psy/lvl) When you tell your companion to self destruct you can use your control over psy power to sustain the explosion for multiple turns. each turn you sustain self destruct the psy cost accumulates. ie. lvl 5 - 25/50/75/